~Rolls~Attack Roll + 1 | Defense Roll + 3 | Loot Roll + 0 |
WZgnMh9u1-10 | 1-10 | 1-20 |
Damage + 3 | Damage Reduction 9 | HP 15 |
~Post~
Mortambo spies a chest! "Hmm, maybe this will be easier than it seems. Why else would there be a chest in the middle of the forest!" He rushes over and flips the chest open.
~Tracking~
1 - It's a TRAP!
Trap triggered! Treasure destroyed. No amount of +LD can change this result. A natural roll of a 1 will always have this result. The character who attempted to open the chest takes DMG = (Half current Floor Level, rounding down.) This damage ignores mitigation.
2-6 - Get this thing off me!
The chest is no chest at all, but a Mimic! This result spawns a monster named [Mimic]. It is a basic monster that has a minimum HP of current floor level X 2. It deals half Floor level damage per hit (round down). This monster is otherwise no different than any other and may drop loot when killed.
7-14 Partial Success!
You triggered the trap, but hey at least you got treasure! The character who attempted to open the chest takes DMG = (Half current Floor Level, rounding down.) This damage ignores mitigation. You receive (20 x Floor LVL Col) + 1 common material of your choosing.
15-20 - Great Success!
You disarmed the trap and opened the chest! You receive (50 x Floor LVL Col) + 2 common materials of your choosing.
OR instead you may receive an [Uncommon item].
21+ The Mother-lode!
You disarmed the trap and opened the chest! You receive (100 x Floor LVL Col) + 3 common materials of your choosing!
OR instead you may receive a [Rare item]
Attack:
1: Ignores bonuses. Miss.
2-3: Still a miss
4-6: Normal Damage
7-8: +1 to your Damage
9: +2 to your Damage
10: Critical Hit! +3 Damage to your hit.
Defense Roll:
1: Ignores Bonuses. Full Damage is dealt.
2-4: Half Mitigation
5-7: Normal Mitigation
8-9: +1 damage reduction.
10: Critical Roll! Negate all damage.
Parry or Block:
1: Ignores Bonuses. Full Damage is dealt.
2-5: Normal Mitigation
6-7: +1 damage reduction, Counterattack.
8-9: +2 damage reduction, Counterattack.
10: Critical Roll! Negate all damage. Counterattack.
Gear:
Gilded Iron Gladius (35/35)
Gilded Iron Breastplate (35/35)
Gilded Iron Shield (35/35)
Iron Boots (30/30)
Iron Gauntlets (30/30)
Iron Greaves (30/30)
Consumables:
5 Minor Healing potions (3 hp in combat)
5 Loaves of Bread (5 hp in outside of combat)
Skills:
One Handed Straight Sword +0
Block +0
Cooldowns:
Slant - Ready
Vertical - Ready
Horizontal - Ready
Uppercut - Ready
Reaver - Ready
Sonic Leap - Ready
Rage Spike - Ready
Loot:
Quest: 0/2 pages searching for Rare Nepent
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